Smaller update about math (v0.92)

GPU Voxels at a Cleanroom 3D Replanning scenario Replanning Online grasp planning based on pointclouds of in-hand-camera 3D View of Lab Environment 3D Replanning scenario

Smaller update about math (v0.92)

And again: There is a new version on GitHub.
It now centralizes the math functions directly where you would expect them: Within the datatypes.
Of course this breaks existing code, but it is straight forward to fix. Just call the functions which previously existed in the gpu_voxels namespace on the datatype (e.g. .toRPY() on a Matrix3f).
The datatypes itself stay untouched.

And have a look at the wonderful new Readme which now comes in Markup ((:

 

Cheers, Andreas

Read more | Comments Off on Smaller update about math (v0.92) | Sep 16, 2016

Example on how to link against GPU-Voxels (v0.91)

Hello everyone!

I just pushed the 0.91 release of GPU-Voxels to GitHub.
It now includes an example on how to link against the lib via plain CMake.
(It also fixes a minor bug and allows you to visualize pointclouds as PrimitiveArrays).

Hope that helps!
Andreas

Read more | Comments Off on Example on how to link against GPU-Voxels (v0.91) | Sep 14, 2016