Smaller update about math (v0.92)

Smaller update about math (v0.92)

And again: There is a new version on GitHub.
It now centralizes the math functions directly where you would expect them: Within the datatypes.
Of course this breaks existing code, but it is straight forward to fix. Just call the functions which previously existed in the gpu_voxels namespace on the datatype (e.g. .toRPY() on a Matrix3f).
The datatypes itself stay untouched.

And have a look at the wonderful new Readme which now comes in Markup ((:

 

Cheers, Andreas

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