Here it is! A new version of the GPU-Voxels Library!
Most important change: It compiles with the recent Version 6.5 of CUDA.
Get the release at https://github.com/fzi-forschungszentrum-informatik/gpu-voxels
The reminder of the changelog reads like this:
V 0.3 (2015-02-26): =================== - Made changes in the include structure to allow compilation with CUDA 6.5 (no longer trying to compile Boost-SharedMem-Headers with NVCC) - Added datatype "PrimitiveArray" to quickly visualize helpers like thousands of spheres or cubes. - Added InsertMetaPointCloud option to give each sub-cloud an own voxel type - Function to sync a MetaPointCloud back to Host Memory - Speed up in clearing VoxelMaps - Added an optional offset when intersecting maps. So you can move one map relative to another before intersecting them. - Added parameter to Kinect Interface to support the new PCL interface where a Cam ID has to be specified. - More documentation in Octree kernels - Added more operators for primitive data types - Added Binvox as file format to generate Pointclouds - Added Example program to demonstrate the insertion of IBEO Sensor Pointclouds - Added missing config file for example program that intersects live Kinect data with a robot model (RobotVsEnvironment) - Open Issue: Flickering colors in Visualization
Best,
Andreas